: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step
Exile the tokens at end of combat.) Creature - Giant Bard Tectonic Giant Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one This creature deals 3 damage to each opponent

higher rarities will start to mix and match effects): Artifact destruction Artifact or enchantment destruction (Naturalize) "Bounce" (Returning nonland permanents to owner's hand) Card drawing Card filtering Creature destruction Creature lockdown (Pacifism and Dehydration) Creature regrowing (Raise Dead) Creature unblockability Counterspell Damage prevention (Fog) Direct damage Discard Draining creatures and/or players Enchantment destruction Fighting "Flickering" (exile and return a creature to the battlefield) Flier destruction Forced blocking Forced sacrifice "Impulsive draw" (exile a card or cards, can cast until end of turn) Land fetching Life gain Looting/rummaging (drawing and discarding, and vice versa) "Milling" (putting cards from top of library into graveyard) "Panic" (some number of creatures can't block) Power/toughness pumping (Giant Growth) Tapping creatures (including "freezing" them, where they don't untap) Temporary stealing (Threaten) Token making Uncommon Complexity Uncommon gets to raise the bar a little on comprehension complexity and a bit more on board complexity

Kodama's Might finds its place more in a deck focused on arcane spells than anything else
Now hes got some abilities, and I love the flavor of turning all your recently-deceased creatures into 2/2 zombies
Having a planeswalker on the battlefield while youre the commander offers up a choice to an opponenteither attack you to take the monarch, or attack down your planeswalker